SCRAP MECHANIC
Sandbox multiplayer survival
I'm in charge of designing levels, areas, and points of interest, focusing on the combat aspect of the game, either on foot or in vehicles. Shaping the encounters and the space simultaneously, creating challenging yet balanced, fun encounters.
LITHIUS SKY
First person platformer.
In this game, I worked as the level designer, creating the layout and scripted environmental elements with Unreal Engine Blueprints. Tight communication with the environmental artist was crucial to make the most out of the short period of time we had. Constant playtesting with the team and other people made this a perfect speed run game.
THE FACILITY
Third person shooter, action adventure.
The facility is a solo project where I explored my technical capabilities, duplicating some gameplay aspects of the game Control by Remedy. A mix of C++ and Unreal Engine Blueprints and Behavior trees for enemies. This project was also a big excuse to explore narrative in an X-Files, SCP-esque world.

Level Design Studies
Smaller levels and prototypes i’ve done.
About myself
Storytelling is my life, and I’ve looked for ways to tell stories since I can remember. After receiving my Dramatic Arts degree and working in theatre and films, I decided it was time to pursue my biggest passion, Video Games. Even when having a story or a narrative in mind, I'm always focused on the player's experience. This affects how I approach level design, taking a holistic approach that makes me consider every aspect of the game.
In my free time, I read, watch a lot of movies, play a sorcerer on D&D, paint miniatures, cook and listen to music while contemplating the void.
Some of my favorite games are:
Bloodborne
Metro Exodus
Baldur’s Gate 3
I’m the one with the knife on their face... The play is “Titus”, Mexico 2019
The Lord of the Rings: The Return of the King
Return of the Obra Dinn
BioShock