Portfolio

World
Encounter
Level Designer

Storytelling is my life, and I've looked for ways to tell stories since I can remember. Level design is a way for me to tie a spatial, silent story with gameplay.

Based inStockholm, Sweden
FocusLevel Design / Combat Encounter / World Design
ToolsUnreal Engine, Unity, LUA, C#

Selected work

04 sectors
Portrait of Pablo Navarro
About

Designing spaces that carry a story.

Even when having a story or a narrative in mind, I'm always focused on the player's experience.

This affects how I approach level design, taking a holistic approach that makes me consider every aspect of the game.

Level Design Encounter Pacing Whiteboxing Unreal Engine Puzzle Design
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