Portfolio

World
Encounter
Level Designer

Storytelling is my life, and I've looked for ways to tell stories since I can remember. Level design is a way for me to tie a spatial, silent story with gameplay.

Based inStockholm, Sweden
FocusLevel Design / Combat Encounter / World Design
ToolsUnreal Engine, Unity, LUA, C#

Selected work

04 sectors
Portrait of Pablo Navarro — placeholder
About

Designing spaces that carry a story.

I'm the one with the knife on their face — long story. Beyond the games, I spend time on the stage too: I was in the play "Titus," Mexico, 2019.

Storytelling has always come first for me, and level design is where that instinct meets systems — pacing an encounter, staging a reveal, or using space itself to tell the player what's coming next.

Level Design Encounter Pacing Whiteboxing Unreal Engine Puzzle Design
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