Scrap Mechanic is a multiplayer sandbox survival game, with emphasis on crafting and combat.
Player freedom and autonomy are some of the core principles that dictate how we take on designing and creating elements for the game. More than one approach, and rewarding creativity are the tenets that we live with.
This creates the basic parameters that shape the start of every level and encounter.
Specific systems and features I was most involved in:
Thank you Kaj, Max, Adrian, Jack, Isak, Marcus, Markus, Mille, Lovisa, Collin, William, Kim, Lucas, Pontus, and Kacper.
For more information or a deeper dive into how I approached creating these spaces, please contact me! I keep a lot of information on the process, and I would certainly love to talk about it.