2024
Urban Design by Konstantinos Dimopoulos
GAME CITIES
Titus, Mexico, I am the one with a knife on their face.
Storytelling is my life, and I've looked for ways to tell stories since I can remember.
Level design is a way for me to tie a spatial, silent story with gameplay. After receiving my Dramatic Arts degree and working in theatre and films, I decided it was time to pursue my biggest passion, Video Games.
Even when having a story or a narrative in mind, I'm always focused on the player's experience. This shapes how I approach level design, taking a holistic approach that makes me consider every aspect of the game.
GAME CITIES
FUTURE GAMES
INTO GAMES
CGMA, LEVEL DESIGN
CASAZUL ARTES DRAMATICAS
Bloodborne
Sekiro: Shadows Die Twice
Babbdi
Balatro
Dishonored
Control: Ultimate Edition
Rainbow Six Siege
Halo 3: ODST
Animal Well