Briefing — 05 / About

The designer
behind the blockout.

Pablo Navarro on stage in Titus, 2019

Titus, Mexico, I am the one with a knife on their face.

Storytelling is my life, and I've looked for ways to tell stories since I can remember.

Level design is a way for me to tie a spatial, silent story with gameplay. After receiving my Dramatic Arts degree and working in theatre and films, I decided it was time to pursue my biggest passion, Video Games.

Even when having a story or a narrative in mind, I'm always focused on the player's experience. This shapes how I approach level design, taking a holistic approach that makes me consider every aspect of the game.

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Education

2024

Urban Design by Konstantinos Dimopoulos

GAME CITIES

2022 – 2024

Game Design

FUTURE GAMES

2023

Level Design Course by Peter Field

INTO GAMES

2021

Level Design Course by Shane Canning

CGMA, LEVEL DESIGN

Jan 2016 – Dec 2018

BA in Dramatic Arts

CASAZUL ARTES DRAMATICAS

Favorite games