Little Robot Big City is a third-person platformer, inspired by Stray, Psychonauts, and Ratchet & Clank.
I went for something slow-paced and focused more on the atmosphere and some small moments of platforming.
The size of the camera and how space affected it was taken into great consideration. I did a simple script that sets the camera boom length according to each space.
The assets used in this level were created by me except for some pipes and railings.
This project was made for Quake taking advantage of prebuilt systems and mechanics allowing me to fully focus on level design.
I looked to create specifically engaging, fun, fast, and fluid encounters.
Maintaining a good pacing and climbing action between these encounters while also keeping in mind space architecture and composition.
While it was an amazing experience and incredible fun, I got to learn in depth the best situations for combat encounters and how to put that into practice. There is still a lot of work and learning to do in this, so definitely expect more of this.
Tenebrosity was an amazing challenge, it was one of my first approaches to puzzle design and implementation. That was, on its own, quite a fun challenge. I was also the Project Owner.
As PO I was in charge of team communication and setting a common goal. Talking with programmers, designers, and of course artists.