Professional Work

Scrap Mechanic

  • Level Design

  • Crafting Survival.

    I am involved in level and encounter design, implementing gameplay elements and environments.

  • Contact me for more information

Shields of Deception

  • Freelance Level Designer

  • Unreleased, narrative driven, melee combat demo.

    I created the layout and combat encounters following narrative beats and setting the pace of the demo.

Personal and school work

LITHIUS SKY

  • First Person, UE5, 9 people, 7 weeks.

  • As a Time Ranger, you must reach the summit of the mountain within three minutes to prevent a catastrophic meteor shower and save your planet.

THE FACILITY

  • UE5, Solo, TPS, 6 weeks (half time)

  • A breach occurred at the Anywhere Containment Facility due to a house that can turn spoken words into reality. The house was later found to also be a portal to other dimensions. The bureau made containing the house their top priority.

  • Click here to learn more

Level Design Studies

Thank you for looking at my portfolio!

Whatever it is, the way you tell your story online can make all the difference.

Hi! I'm Pablo, a Stockholm-based level designer, working at Axolot Games!

I’m a creative problem-solver that is happier working with teams. Excited to contribute and help in any way I can.

Take a look into my CV and read more about myself here!